Crisis Core DMW Effects
Wondering what numbers on the DMW reel does what? Below is a list of them! Remember that a * indicates that any number can be chosen in this spot.
| Combo | The effect |
| 666 | All attacks become crits for 20 secs |
| 777 | This is, of course "level up" |
| 555 | Physical Guard for 15 secs |
| 444 | No AP Consumption |
| 333 | Magical Guard 15 secs |
| 222 | No MP consumption! |
| 111 | Invincibility for 15 secs |
| 77* | No MP Consumption |
| 7*7 | Physical Guard for 15 secs |
| *77 | Magical Guard for 15 secs |
| 7** | No AP Consumption |
| **7 | Endure for 20 secs |
| *7* | No MP Consumption |
| 2 Same #'s | Level up for materia |
| 3 Same #'s | Level up for Materias |
Materia Leveling explination
Materias level up when you get two of the same numbers. So, for example, if you get 2/2/1, the materia in spot 2 will level up if it is not the max level. If you get 2/2/2, it will gain not one, but two levels!
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