Crisis Core DMW Effects

Wondering what numbers on the DMW reel does what? Below is a list of them! Remember that a * indicates that any number can be chosen in this spot.

ComboThe effect
666All attacks become crits for 20 secs
777This is, of course "level up"
555Physical Guard for 15 secs
444No AP Consumption
333Magical Guard 15 secs
222No MP consumption!
111Invincibility for 15 secs
77*No MP Consumption
7*7Physical Guard for 15 secs
*77Magical Guard for 15 secs
7**No AP Consumption
**7Endure for 20 secs
*7*No MP Consumption
2 Same #'sLevel up for materia
3 Same #'sLevel up for Materias

Materia Leveling explination

Materias level up when you get two of the same numbers. So, for example, if you get 2/2/1, the materia in spot 2 will level up if it is not the max level. If you get 2/2/2, it will gain not one, but two levels!






Content
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» Characters
» Character DMW
» Consumable Items
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» DMW Effects List
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