Wondering what numbers on the DMW reel does what? Below is a list of them! Remember that a * indicates that any number can be chosen in this spot.
Combo
The effect
666
All attacks become crits for 20 secs
777
This is, of course "level up"
555
Physical Guard for 15 secs
444
No AP Consumption
333
Magical Guard 15 secs
222
No MP consumption!
111
Invincibility for 15 secs
77*
No MP Consumption
7*7
Physical Guard for 15 secs
*77
Magical Guard for 15 secs
7**
No AP Consumption
**7
Endure for 20 secs
*7*
No MP Consumption
2 Same #'s
Level up for materia
3 Same #'s
Level up for Materias
Materia Leveling explination
Materias level up when you get two of the same numbers. So, for example, if you get 2/2/1, the materia in spot 2 will level up if it is not the max level. If you get 2/2/2, it will gain not one, but two levels!