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Shatter Heart » Final Fantasy XII » Gambits List

In Final Fantasy XII you areable to buy any of these Gambits through any merchant during the game. Do note, however, that somemay not open up until near the end of the game. Remember the further you are, the more gambits you can purchase.

Gambit NamePrice
Ally: Any50
Ally: Party Leader40
Ally: Lowest HP50
Ally: Strongest Weapon50
Ally: Lowest Defense50
Ally: Lowest Magick Resist50
Ally: HP <100%50
Ally: HP <90%50
Ally: HP <70%50
Ally: HP <60%50
Ally: HP <50%50
Ally: HP <40%50
Ally: HP <30%50
Ally: HP <20%50
Ally: HP <10%50
Ally: MP <100%50
Ally: MP <90%50
Ally: MP <80%50
Ally: MP <70%50
Ally: MP <60%50
Ally: MP <50%50
Ally: MP <40%50
Ally: MP <30%50
Ally: MP <20%50
Ally: MP <10%50
Ally: Status=KO50
Ally: Status=Stone50
Ally: Status=Petrify50
Ally: Status=Sleep50
Ally: Status=Confuse50
Ally: Status=Doom50
Ally: Status=Blind50
Ally: Status=Poison50
Ally: Status=Silence50
Ally: Status=Sap50
Ally: Status=Oil50
Ally: Status=Reverse50
Ally: Status=Disable50
Ally: Status=Immobilize50
Ally: Status=Slow50
Ally: Status=Disease50
Ally: Status=Lure50
Ally: Status=Protect50
Ally: Status=Shell50
Ally: Status=Haste50
Ally: Status=Bravery50
Ally: Status=Faith50
Ally: Status=Reflect50
Ally: Status=Invisible50
Ally: Status=Regen50
Ally: Status=Float50
Ally: Status=Berserk50
Ally: Status=Bubble50
Ally: Status=HP Critical50
Ally: Item AMT > 10100
Foe: Any50
Foe: Targeting Leader100
Foe: Targeting Self100
Foe: Targeting Ally100
Foe: furthest50
Foe: nearest50
Foe: highest hp50
Foe: lowest hp50
Foe: highest max hp50
Foe: lowest max hp50
Foe: highest mp50
Foe: lowest mp50
Foe: highest max mp50
Foe: lowest max mp50
Foe: highest level50
Foe: lowest level50
Foe: highest strength50
Foe: lowest strength50
Foe: highest magick power50
Foe: lowest magick power50
Foe: highest speed50
Foe: lowest speed50
Foe: highest defense50
Foe: highest magick resist50
Foe: hp > 100,00050
Foe: hp > 50,00050
Foe: hp > 10,00050
Foe: hp > 5,00050
Foe: hp > 3,00050
Foe: hp > 2,000 50
Foe: hp > 1,00050
Foe: hp > 50050
Foe: hp < 100,00050
Foe: hp < 50,00050
Foe: hp < 10,00050
Foe: hp < 5,00050
Foe: hp < 3,00050
Foe: hp < 2,00050
Foe: hp < 1,00050
Foe: hp < 50050
Foe: hp=100%50
Foe: hp=70%50
Foe: hp=50%50
Foe: hp=30%50
Foe: status=petrify50
Foe: status=stop50
Foe: status=sleep50
Foe: status=confuse50
Foe: status=doom50
Foe: status=blind50
Foe: status=poison50
Foe: status=silence50
Foe: status=sap50
Foe: status=oil50
Foe: status=disable50
Foe: status=immobilize50
Foe: status=slow50
Foe: status=disease50
Foe: status=protect50
Foe: status=shell50
Foe: status=haste50
Foe: status=bravery50
Foe: status=faith50
Foe: status=reflect50
Foe: status=regen50
Foe: status=berserk50
Foe: status=HP Critical50
Foe: fire-weak500
Foe: lightning-weak500
Foe: ice-weak500
Foe: earth-weak500
Foe: water-weak500
Foe: wind-weak500
Foe: holy-weak500
Foe: dark-weak500
Foe: fire-vulnerable250
Foe: lightning-vulnerable250
Foe: ice-vulnerable250
Foe: earth-vulnerable250
Foe: water-vulnerable250
Foe: wind-vulnerable250
Foe: holy-vulnerable250
Foe: dark-vulnerable250
Foe: undead100
Foe: flying100
Foe: character hp=100%100
Foe: item amt > 10100
Foe: character status=blind100
Foe: character status=silence100
Foe: character status=bravery100
Foe: character status=faith100
Foe: character status=hp critical100
Foe: character mp >90 % 100
Foe: character mp >70 % 100
Foe: character mp >50 % 100
Foe: character mp >30 % 100
Foe: character mp >10 % 100
Foe: character mp <90 % 100
Foe: character mp <70 % 100
Foe: character mp <50 % 100
Foe: character mp <30 % 100
Foe: character mp <10 % 100
Foe: character hp >90 % 100
Foe: character hp >70 % 100
Foe: character hp >50 % 100
Foe: character hp >30 % 100
Foe: character hp >10 % 100
Foe: character hp <90 % 100
Foe: character hp <70 % 100
Foe: character hp <50 % 100
Foe: character hp <30 % 100
Foe: character hp <10 % 100
self50
self: HP < 100%50
self: HP < 90%50
self: HP < 80%50
self: HP < 70%50
self: HP < 60%50
self: HP < 50%50
self: HP < 40%50
self: HP < 30%50
self: HP < 20%50
self: HP < 10%50
self: MP < 100%50
self: MP < 90%50
self: MP < 80%50
self: MP < 70%50
self: MP < 60%50
self: MP < 50%50
self: MP < 40%50
self: MP < 30%50
self: MP < 20%50
self: MP < 10%50
self: status=petrify50
self: status=doom50
self: status=blind50
self: status=poison50
self: status=silence50
self: status=sap50
self: status=oil50
self: status=reverse50
self: status=immobilize50
self: status=slow50
self: status=disease50
self: status=lure50
self: status=protect50
self: status=shell50
self: status=haste50
self: status=bravery50
self: status=faith50
self: status=reflect50
self: status=invisible50
self: status=regen50
self: status=float50
self: status=bubble50
self: status=HP Critical50


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